How to make .cht files for snes9x

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Get rid of the Emulator X Y coordinates and have the controller move the game pointers X Y coordinates continually even if it goes past the edge. This has caused the game pointer to get stuck if the X Y coordinates of the emulator pointer hits an edge. When not using the wiimote for the mouse, the emulators pointer seems to have it's own X Y coordinates that are separate from the game pointer X Y coordinates. 3.4 Why does this apps has a icon in the peripherals ?.2.7 Two mode for selecting ROMs (Addressed in Redesign).

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2.3 Four Players with 2 wiimotes and 2 classic controllers? (Rejected).2.2 Map Funtions to Z1 and Z2 (Rejected).

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